Interesting readings

I started to collect high-quality articles, guide, blogs and readings in one place. The goal is to suggest useful, interesting and very well done  material about HCI, UX , Interactions Design, Persuasive Design, Psycology, Users Behavior…


LukeW – Luke Wroblewski, leading UX designer and author
Method – UX design firm that does a lot of work beyond the browser
Pleasure and Pain – Whitney Hess, UX consultant (freelance and Happy Cog Studios) in NYC. Often writes about startups and working as a freelancer
poetpainter – Stephen P. Anderson, UX consultant and author of Seductive Interactions

52 Weeks of UX – Josh Porter & Josh Brewer
90 Percent of Everything – Harry Brignull
Semantic Foundry – WIll Evans, Managing Director of TLCLabs, expert on Lean UX and agile
Smashing Magazine UX – lots of round ups with resources and how-to articles
UIE Brain Sparks – Jared Spool/group blog. Also get the podcasts.
Usability News – UK-based news site
UX Booth – Group blog that tends to be more practical
UX Magazine – Peer-reviewed articles
UX matters – Drills deep into skills, less big picture.


This article serves as a good jumping off point for people interested in learning more about Interaction Design

In this article,Kevin Silver, added a 5th dimension of “Interaction design language” to the already fours introduced by Gillian Crampton Smith, which are words, visual representations, physical objects or space, and time.

Good design is not only based on good ideas: it is primarily a matter of process. In recent years, the design community has improved a set of design methodologies that allow you to adopt and use the right tool or technique in every design phase, from the idea generation to the delivery of a product or a service. Here some guides and toolkits concerning human-centered design methodologies and design thinking

Here you can download the Guide of Human Centered Design



User interviews are an important tool for getting user feedback, mainly because they are fast and easy. From an interview is possibile to learn about users’ perceptions of your design, not about its usability.

A collection of resources that help to do human-centred design.



The first requirement for an exemplary user experience is to meet the exact needs of the customer. Here Don Norman explains UX.  I liked this definition  ” Matching technology to the way people think” or “the human side of technology”

Psychologist and cognitive scientist Dr. Susan Weinschenk explains how her science informs UX design.


UX process is an iterative method which helps you to continuously improve and polish your designs with user feedback.


Improving your homepage multiplies the entire website’s business value, so following key guidelines for homepage usability is well worth the investment.


Tto ensure that your mistakes really are valuable learning opportunities, you need a solid understanding of why a design feature works — or doesn’t.



The perceived value of a site represents the benefit that users expect to derive from using it. High expectations make users more likely to engage with the site.

Persuasion is a powerful tool which is all around us, in our everyday lives. As designers, we can use ethical persuasive design methods to get users to take some action. There are many different persuasive methods out there, we have just to choose the right one!

The tactics that the best digital brands use to stay relevant in users’ minds and lives.



Data visualization blog



Gamification is a design process that applies play, fun and user experience elements to different applications/services in non-gaming contexts.  Games provide rewards that reality isn’t. They are teaching, inspiring and engaging us in ways that reality is not.

An interesting extract where it shows how people with different cultural background can be influenced by gamification in different ways. Furthemore, it discuss about how behavior can be influenced by gamification and how culture in its different manifestations influences behaviour. Eventually the role of motivation in gamification.

IoT & IxD

Designing a great user experience for IoT products is easier said than done. What is the key to a consistent user experience across multiple IoT products?